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web api instance method

GPUComputePassEncoder: popDebugGroup() method

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The popDebugGroup() method of the GPUComputePassEncoder interface ends a compute pass debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax

popDebugGroup()

Parameters

None.

Return value

None (undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPUComputePassEncoder becomes invalid:

  • The compute pass encoder’s debug stack is not empty (i.e., at least one compute pass debug group was previously started with pushDebugGroup()).

Examples

// …

const passEncoder = commandEncoder.beginComputePass();

passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));

passEncoder.popDebugGroup();

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also