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GPUComputePassEncoder: label property

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Secure contextAvailable in workers

The label read-only property of the GPUComputePassEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating beginComputePass() call, or you can get and set it directly on the GPUComputePassEncoder object.

Value

A string. If no label value has previously been set, getting the label returns an empty string.

Examples

Setting and getting a label via GPUComputePassEncoder.label:

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();

passEncoder.label = "my_compute_pass_encoder";
console.log(passEncoder.label); // "my_compute_pass_encoder"

Setting a label via the originating beginComputePass() call, and then getting it via GPUComputePassEncoder.label:

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass({
  label: "my_compute_pass_encoder",
});

console.log(passEncoder.label); // "my_compute_pass_encoder"

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also