web api instance property
GPUComputePassEncoder: label property
Secure contextAvailable in workers
The label read-only property of the
GPUComputePassEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating beginComputePass() call, or you can get and set it directly on the GPUComputePassEncoder object.
Value
A string. If no label value has previously been set, getting the label returns an empty string.
Examples
Setting and getting a label via GPUComputePassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();
passEncoder.label = "my_compute_pass_encoder";
console.log(passEncoder.label); // "my_compute_pass_encoder"
Setting a label via the originating beginComputePass() call, and then getting it via GPUComputePassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass({
label: "my_compute_pass_encoder",
});
console.log(passEncoder.label); // "my_compute_pass_encoder"
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API