web api instance property
GPUCompilationMessage: lineNum property
Secure contextAvailable in workers
The lineNum read-only property of the
GPUCompilationMessage interface is a number representing the line number in the shader code that the message corresponds to.
Value
A number.
Note that:
- If the message corresponds to a substring,
lineNumrefers to the line number that the substring begins on. - If the message does not correspond to a specific line of code (perhaps it refers to the whole of the shader code),
lineNumwill be 0. - Values are one-based — a value of 1 refers to the first line of code.
- Lines are delimited by line breaks. In WGSL, a specific list of characters is defined as line breaks.
Examples
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum);
See the main GPUCompilationInfo page for a more detailed example.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API