web api instance method
GPUDevice: createCommandEncoder() method
Secure contextAvailable in workers
The createCommandEncoder() method of the
GPUDevice interface creates a GPUCommandEncoder, used to encode commands to be issued to the GPU.
Syntax
createCommandEncoder()
createCommandEncoder(descriptor)
Parameters
descriptorOptional- : An object containing the following properties:
labelOptional- : A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
- : A string providing a label that can be used to identify the object, for example in
- : An object containing the following properties:
Return value
A GPUCommandEncoder object instance.
Examples
In our basic render demo, several commands are recorded via a GPUCommandEncoder created via createCommandEncoder():
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
device.queue.submit([commandEncoder.finish()]);
[!NOTE] Study the WebGPU samples to find more command encoding examples.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API