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web api instance method

GPURenderBundleEncoder: finish() method

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The finish() method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a executeBundles() call to execute those commands in a specific render pass.

Syntax

finish(descriptor)

Parameters

  • descriptor Optional
    • : An object containing the following properties:
      • label Optional
        • : A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Return value

A GPURenderBundle object instance.

Validation

The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • The GPURenderBundleEncoder is open (i.e., not already ended via a finish() call).
  • The debug stack for the current render pass is empty (i.e., no render pass debug group is currently open, as opened by pushDebugGroup()).

Examples

const renderBundleEncoder = device.createRenderBundleEncoder({
  colorFormats: [presentationFormat],
});
recordRenderPass(renderBundleEncoder);
const renderBundle = renderBundleEncoder.finish();

The above snippet is taken from the WebGPU Samples Animometer example.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also