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web api instance method

GPURenderBundleEncoder: pushDebugGroup() method

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The pushDebugGroup() method of the GPURenderBundleEncoder interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

[!NOTE] This method is functionally identical to its equivalent on GPURenderPassEncoder — pushDebugGroup().

Syntax

pushDebugGroup(groupLabel)

Parameters

  • groupLabel
    • : A string representing the label for the debug group.

Return value

None (undefined).

Examples

// …

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also