web api instance method
GPURenderBundleEncoder: pushDebugGroup() method
Secure contextAvailable in workers
The pushDebugGroup() method of the
GPURenderBundleEncoder interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
[!NOTE] This method is functionally identical to its equivalent on
GPURenderPassEncoder—pushDebugGroup().
Syntax
pushDebugGroup(groupLabel)
Parameters
groupLabel- : A string representing the label for the debug group.
Return value
None (undefined).
Examples
// …
const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);
bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);
bundleEncoder.popDebugGroup();
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API