web api instance method
GPURenderBundleEncoder: popDebugGroup() method
Secure contextAvailable in workers
The popDebugGroup() method of the
GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
[!NOTE] This method is functionally identical to its equivalent on
GPURenderPassEncoder—popDebugGroup().
Syntax
popDebugGroup()
Parameters
None.
Return value
None (undefined).
Validation
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
- The render bundle encoder’s debug stack is not empty (i.e., at least one render bundle debug group was previously started with
pushDebugGroup()).
Examples
// …
const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);
bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);
bundleEncoder.popDebugGroup();
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API