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web api instance method

GPURenderBundleEncoder: popDebugGroup() method

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The popDebugGroup() method of the GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

[!NOTE] This method is functionally identical to its equivalent on GPURenderPassEncoder — popDebugGroup().

Syntax

popDebugGroup()

Parameters

None.

Return value

None (undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • The render bundle encoder’s debug stack is not empty (i.e., at least one render bundle debug group was previously started with pushDebugGroup()).

Examples

// …

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also