web api instance method
GPURenderPassEncoder: popDebugGroup() method
Secure contextAvailable in workers
The popDebugGroup() method of the
GPURenderPassEncoder interface ends a render pass debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Syntax
popDebugGroup()
Parameters
None.
Return value
None (undefined).
Validation
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
- The render pass encoder’s debug stack is not empty (i.e., at least one render pass debug group was previously started with
pushDebugGroup()).
Examples
// …
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.popDebugGroup();
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API