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web api instance method

GPURenderPassEncoder: popDebugGroup() method

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The popDebugGroup() method of the GPURenderPassEncoder interface ends a render pass debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax

popDebugGroup()

Parameters

None.

Return value

None (undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • The render pass encoder’s debug stack is not empty (i.e., at least one render pass debug group was previously started with pushDebugGroup()).

Examples

// …

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.popDebugGroup();

// …

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also