web api instance method
GPURenderPassEncoder: pushDebugGroup() method
Secure contextAvailable in workers
The pushDebugGroup() method of the
GPURenderPassEncoder interface begins a render pass debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Syntax
pushDebugGroup(groupLabel)
Parameters
groupLabel- : A string representing the label for the debug group.
Return value
None (undefined).
Examples
// …
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.popDebugGroup();
// …
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
- The WebGPU API