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web api instance method

GPURenderBundleEncoder: setPipeline() method

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The setPipeline() method of the GPURenderBundleEncoder interface sets the GPURenderPipeline to use for subsequent render bundle commands.

[!NOTE] This method is functionally identical to its equivalent on GPURenderPassEncoder — setPipeline().

Syntax

setPipeline(pipeline)

Parameters

Return value

None (undefined).

Validation

The following criteria must be met when calling setPipeline(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • If the GPURenderPipeline writes to the depth component of the depth/stencil attachment, depthReadOnly (as specified in the descriptor of the originating beginRenderPass() call) is true.
  • If the GPURenderPipeline writes to the stencil component of the depth/stencil attachment, stencilReadOnly (as specified in the descriptor of the originating beginRenderPass() call) is true.

Examples

function recordRenderPass(passEncoder) {
  if (settings.dynamicOffsets) {
    passEncoder.setPipeline(dynamicPipeline);
  } else {
    passEncoder.setPipeline(pipeline);
  }
  passEncoder.setVertexBuffer(0, vertexBuffer);
  passEncoder.setBindGroup(0, timeBindGroup);
  const dynamicOffsets = [0];
  for (let i = 0; i < numTriangles; ++i) {
    if (settings.dynamicOffsets) {
      dynamicOffsets[0] = i * alignedUniformBytes;
      passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
    } else {
      passEncoder.setBindGroup(1, bindGroups[i]);
    }
    passEncoder.draw(3, 1, 0, 0);
  }
}

The above snippet is taken from the WebGPU Samples Animometer example.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also