web api instance method
OES_draw_buffers_indexed: colorMaskiOES() method
The colorMaskiOES() method of the OES_draw_buffers_indexed WebGL extension sets which color components to enable or to disable when drawing or rendering for a particular draw buffer. It’s the indexed version of WebGL 1’s colorMask() method.
Syntax
colorMaskiOES(buf, r, g, b, a)
Parameters
buf- : An integer
ispecifying the draw buffer associated with the constantgl.DRAW_BUFFERi, see WebGL draw buffer constants.
- : An integer
r- : A
GLbooleanspecifying whether or not the red color component should be written into the draw buffer.
- : A
g- : A
GLbooleanspecifying whether or not the green color component should be written into the draw buffer.
- : A
b- : A
GLbooleanspecifying whether or not the blue color component should be written into the draw buffer.
- : A
a- : A
GLbooleanspecifying whether or not the red alpha (transparency) component should be written into the draw buffer.
- : A
Return value
None (undefined).
Exceptions
- If
buf,r,b,g, oraare not a valid values, agl.INVALID_VALUEerror is thrown.
Examples
Setting and getting color masks
You can set the color masks for the gl.DRAW_BUFFER0 and gl.DRAW_BUFFER1 draw buffers like this:
const ext = gl.getExtension("OES_draw_buffers_indexed");
ext.colorMaskiOES(0, 1, 0, 0, 0);
ext.colorMaskiOES(1, 0, 1, 0, 0);
To get the color masks for the gl.DRAW_BUFFER0 and gl.DRAW_BUFFER1 draw buffers, query the COLOR_WRITEMASK constant using getIndexedParameter():
gl.getIndexedParameter(gl.COLOR_WRITEMASK, 0);
gl.getIndexedParameter(gl.COLOR_WRITEMASK, 1);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.