web api instance method
WebGLRenderingContext: colorMask() method
Available in workers
The WebGLRenderingContext.colorMask() method of the WebGL API sets which color components to
enable or to disable when drawing or rendering to a WebGLFramebuffer.
Syntax
colorMask(red, green, blue, alpha)
Parameters
red- : A
GLbooleanspecifying whether or not the red color component can be written into the frame buffer. Default value:true.
- : A
green- : A
GLbooleanspecifying whether or not the green color component can be written into the frame buffer. Default value:true.
- : A
blue- : A
GLbooleanspecifying whether or not the blue color component can be written into the frame buffer. Default value:true.
- : A
alpha- : A
GLbooleanspecifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value:true.
- : A
Return value
None (undefined).
Examples
gl.colorMask(true, true, true, false);
To get the current color mask, query the COLOR_WRITEMASK constant which
returns an Array.
gl.getParameter(gl.COLOR_WRITEMASK);
// [true, true, true, false]
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.