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web api instance method

WebGLRenderingContext: depthMask() method

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Available in workers

The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.

Syntax

depthMask(flag)

Parameters

  • flag
    • : A GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.

Return value

None (undefined).

Examples

gl.depthMask(false);

To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.

gl.getParameter(gl.DEPTH_WRITEMASK);
// false

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also