web api instance method
WebGLRenderingContext: depthMask() method
Available in workers
The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth
buffer is enabled or disabled.
Syntax
depthMask(flag)
Parameters
flag- : A
GLbooleanspecifying whether or not writing into the depth buffer is enabled. Default value:true, meaning that writing is enabled.
- : A
Return value
None (undefined).
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK constant which
returns a boolean value.
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.