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web api instance method

WebGL2RenderingContext: bindBufferRange() method

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The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

bindBufferRange(target, index, buffer, offset, size)

Parameters

  • target

    • : A GLenum specifying the target for the bind operation. Possible values:
      • gl.TRANSFORM_FEEDBACK_BUFFER
      • gl.UNIFORM_BUFFER
  • index

    • : A GLuint specifying the index of the target.
  • buffer

    • : A WebGLBuffer which to bind to the binding point (target).
  • offset

    • : A GLintptr specifying the starting offset.
  • size

    • : A GLsizeiptr specifying the amount of data that can be read from the buffer.

Return value

None (undefined).

Examples

gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also