web api instance method
WebGL2RenderingContext: bindBufferRange() method
Available in workers
The WebGL2RenderingContext.bindBufferRange() method of
the WebGL 2 API binds a range of a given
WebGLBuffer to a given binding point (target) at a given
index.
Syntax
bindBufferRange(target, index, buffer, offset, size)
Parameters
-
target- : A
GLenumspecifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFER
- : A
-
index- : A
GLuintspecifying the index of thetarget.
- : A
-
buffer- : A
WebGLBufferwhich to bind to the binding point (target).
- : A
-
offset- : A
GLintptrspecifying the starting offset.
- : A
-
size- : A
GLsizeiptrspecifying the amount of data that can be read from the buffer.
- : A
Return value
None (undefined).
Examples
gl.bindBufferRange(gl.TRANSFORM_FEEDBACK_BUFFER, 1, buffer, 0, 4);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.