web api instance method
WebGL2RenderingContext: clientWaitSync() method
Available in workers
The WebGL2RenderingContext.clientWaitSync() method of the
WebGL 2 API blocks and waits for a
WebGLSync object to become signaled or a given timeout to be passed.
Syntax
clientWaitSync(sync, flags, timeout)
Parameters
sync- : A
WebGLSyncobject on which to wait on.
- : A
flags- : A
GLbitfieldspecifying a bitwise combination of flags controlling the flushing behavior. May begl.SYNC_FLUSH_COMMANDS_BIT.
- : A
timeout- : A
GLint64specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger thangl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL.
- : A
Return value
A GLenum indicating the sync object’s status.
gl.ALREADY_SIGNALED: Indicates that the sync object was signaled when this method was called.gl.TIMEOUT_EXPIRED: Indicates that thetimeouttime passed and that the sync object did not become signaled.gl.CONDITION_SATISFIED: Indicates that the sync object was signaled before thetimeoutexpired.gl.WAIT_FAILED: Indicates that an error occurred during the execution.
Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.