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web api instance method

WebGL2RenderingContext: clientWaitSync() method

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The WebGL2RenderingContext.clientWaitSync() method of the WebGL 2 API blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

Syntax

clientWaitSync(sync, flags, timeout)

Parameters

  • sync
  • flags
    • : A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. May be gl.SYNC_FLUSH_COMMANDS_BIT.
  • timeout
    • : A GLint64 specifying a timeout (in nanoseconds) for which to wait for the sync object to become signaled. Must not be larger than gl.MAX_CLIENT_WAIT_TIMEOUT_WEBGL.

Return value

A GLenum indicating the sync object’s status.

  • gl.ALREADY_SIGNALED: Indicates that the sync object was signaled when this method was called.
  • gl.TIMEOUT_EXPIRED: Indicates that the timeout time passed and that the sync object did not become signaled.
  • gl.CONDITION_SATISFIED: Indicates that the sync object was signaled before the timeout expired.
  • gl.WAIT_FAILED: Indicates that an error occurred during the execution.

Examples

const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
const status = gl.clientWaitSync(sync, 0, 0);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also