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web api interface

WebGLSync

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Available in workers

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:

Examples

Creating a WebGLSync object

in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also