web api interface
WebGLSync
Available in workers
The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:
Examples
Creating a WebGLSync object
in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.