web api instance method
WebGL2RenderingContext: waitSync() method
Available in workers
The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on
the GL server until the given WebGLSync object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
waitSync(sync, flags, timeout)
Parameters
sync- : A
WebGLSyncobject on which to wait on.
- : A
flags- : A
GLbitfieldspecifying a bitwise combination of flags controlling the flushing behavior. Must be0(exists for extensions only).
- : A
timeout- : A
GLint64specifying a timeout the server should wait before continuing. Must begl.TIMEOUT_IGNORED.
- : A
Return value
None (undefined).
Examples
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.