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web api instance method

WebGL2RenderingContext: copyTexSubImage3D() method

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The copyTexSubImage3D() method of the WebGL2RenderingContext interface of the WebGL API copies pixels from the current WebGLFramebuffer into a 3D texture sub-image.

Syntax

copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)

Parameters

  • target
    • : A GLenum specifying the binding point (target) of the active texture. Possible values:
      • gl.TEXTURE_3D: A three-dimensional texture.
      • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
  • level
    • : A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
  • xoffset
    • : A GLint specifying the x offset within the texture image.
  • yoffset
    • : A GLint specifying the y offset within the texture image.
  • zoffset
    • : A GLint specifying the z offset within the texture image.
  • x
    • : A GLint specifying the x coordinate of the lower left corner where to start copying.
  • y
    • : A GLint specifying the y coordinate of the lower left corner where to start copying.
  • width
    • : A GLsizei specifying the width of the texture in texels.
  • height
    • : A GLsizei specifying the height of the texture in texels.

Return value

None (undefined).

Examples

gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also