web api instance method
WebGLRenderingContext: copyTexImage2D() method
Available in workers
The copyTexImage2D() method of the WebGLRenderingContext interface of the WebGL API copies pixels from the current WebGLFramebuffer into a 2D texture image.
Syntax
copyTexImage2D(target, level, internalformat, x, y, width, height, border)
Parameters
target- : A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
- : A
level- : A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
- : A
internalformat- : A
GLenumspecifying how the texture should be stored after it’s loaded. Possible values:gl.ALPHA: Discards the red, green and blue components and reads the alpha component.gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
- : A
x- : A
GLintspecifying the x coordinate of the lower left corner where to start copying.
- : A
y- : A
GLintspecifying the y coordinate of the lower left corner where to start copying.
- : A
width- : A
GLsizeispecifying the width of the texture in texels.
- : A
height- : A
GLsizeispecifying the height of the texture in texels.
- : A
border- : A
GLintspecifying the width of the border. Must be 0.
- : A
Return value
None (undefined).
Examples
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.