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web api instance method

WebGL2RenderingContext: drawRangeElements() method

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The WebGL2RenderingContext.drawRangeElements() method of the WebGL API renders primitives from array data in a given range.

Syntax

drawRangeElements(mode, start, end, count, type, offset)

Parameters

  • mode

    • : A GLenum specifying the type primitive to render. Possible values are:
      • gl.POINTS: Draws a single dot.
      • gl.LINE_STRIP: Draws a straight line to the next vertex.
      • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
      • gl.LINES: Draws a line between a pair of vertices.
      • gl.TRIANGLE_STRIP
      • gl.TRIANGLE_FAN
      • gl.TRIANGLES: Draws a triangle for a group of three vertices.
  • start

    • : A GLuint specifying the minimum array index contained in offset.
  • end

    • : A GLuint specifying the maximum array index contained in offset.
  • count

    • : A GLsizei specifying the number of elements to be rendered.
  • type

    • : A GLenum specifying the type of the values in the element array buffer. Possible values are:
      • gl.UNSIGNED_BYTE
      • gl.UNSIGNED_SHORT
      • gl.UNSIGNED_INT
  • offset

    • : A GLintptr specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.

Return value

None (undefined).

Exceptions

  • If mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.
  • If offset is a valid multiple of the size of the given type, a gl.INVALID_OPERATION error is thrown.
  • If count is negative, a gl.INVALID_VALUE error is thrown.

Examples

gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also