web api instance method
WebGL2RenderingContext: drawRangeElements() method
Available in workers
The WebGL2RenderingContext.drawRangeElements() method of
the WebGL API renders primitives from array
data in a given range.
Syntax
drawRangeElements(mode, start, end, count, type, offset)
Parameters
-
mode- : A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- : A
-
start- : A
GLuintspecifying the minimum array index contained inoffset.
- : A
-
end- : A
GLuintspecifying the maximum array index contained inoffset.
- : A
-
count- : A
GLsizeispecifying the number of elements to be rendered.
- : A
-
type- : A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INT
- : A
-
offset- : A
GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype.
- : A
Return value
None (undefined).
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
offsetis a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown. - If
countis negative, agl.INVALID_VALUEerror is thrown.
Examples
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.