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web api instance method

WebGLRenderingContext: drawElements() method

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Available in workers

The WebGLRenderingContext.drawElements() method of the WebGL API renders primitives from array data.

Syntax

drawElements(mode, count, type, offset)

Parameters

  • mode

    • : A GLenum specifying the type primitive to render. Possible values are:
      • gl.POINTS: Draws a single dot.
      • gl.LINE_STRIP: Draws a straight line to the next vertex.
      • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
      • gl.LINES: Draws a line between a pair of vertices.
      • gl.TRIANGLE_STRIP
      • gl.TRIANGLE_FAN
      • gl.TRIANGLES: Draws a triangle for a group of three vertices.
  • count

    • : A GLsizei specifying the number of elements of the bound element array buffer to be rendered. For example, to draw a wireframe triangle with gl.LINES the count should be 2 endpoints per line × 3 lines = 6 elements. However to draw the same wireframe triangle with gl.LINE_STRIP the element array buffer does not repeat the indices for the end of the first line/start of the second line, and end of the second line/start of the third line, so count will be four. To draw the same triangle with gl.LINE_LOOP the element array buffer does not repeat the first/last vertex either so count will be three.
  • type

    • : A GLenum specifying the type of the values in the element array buffer. Possible values are:

      • gl.UNSIGNED_BYTE
      • gl.UNSIGNED_SHORT

      When using the OES_element_index_uint extension:

      • gl.UNSIGNED_INT
  • offset

    • : A GLintptr specifying a byte offset in the element array buffer. Must be a valid multiple of the size of the given type.

Return value

None (undefined).

Exceptions

  • If mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.
  • If offset is not a valid multiple of the size of the given type, a gl.INVALID_OPERATION error is thrown.
  • If count is negative, a gl.INVALID_VALUE error is thrown.

Examples

gl.drawElements(gl.POINTS, 8, gl.UNSIGNED_BYTE, 0);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also