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web api instance method

WebGLRenderingContext: drawArrays() method

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Available in workers

The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.

Syntax

drawArrays(mode, first, count)

Parameters

  • mode

    • : A GLenum specifying the type primitive to render. Possible values are:

      • gl.POINTS: Draws a single dot.
      • gl.LINE_STRIP: Draws a straight line to the next vertex.
      • gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
      • gl.LINES: Draws a line between a pair of vertices.
      • gl.TRIANGLE_STRIP
      • gl.TRIANGLE_FAN
      • gl.TRIANGLES: Draws a triangle for a group of three vertices.

      [!NOTE] If mode is POINTS, gl_PointSize may need to be set for drawArrays to render, as its value is unknown if not explicitly written. Only some GPUs set its default as 1.0.

  • first

    • : A GLint specifying the starting index in the array of vector points.
  • count

    • : A GLsizei specifying the number of indices to be rendered.

Return value

None (undefined).

Exceptions

  • If mode is not one of the accepted values, a gl.INVALID_ENUM error is thrown.
  • If first or count are negative, a gl.INVALID_VALUE error is thrown.
  • if gl.CURRENT_PROGRAM is null, a gl.INVALID_OPERATION error is thrown.

Examples

gl.drawArrays(gl.POINTS, 0, 8);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also