web api instance method
WebGL2RenderingContext: drawArraysInstanced() method
Available in workers
The WebGL2RenderingContext.drawArraysInstanced() method
of the WebGL 2 API renders primitives from
array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
[!NOTE] When using
WebGL 1, theANGLE_instanced_arraysextension can provide this method, too.
Syntax
drawArraysInstanced(mode, first, count, instanceCount)
Parameters
-
mode- : A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- : A
-
first- : A
GLintspecifying the starting index in the array of vector points.
- : A
-
count- : A
GLsizeispecifying the number of indices to be rendered.
- : A
-
instanceCount- : A
GLsizeispecifying the number of instances of the range of elements to execute.
- : A
Return value
None (undefined).
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.