web api instance method
ANGLE_instanced_arrays: drawArraysInstancedANGLE() method
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
[!NOTE] When using
WebGL2, this method is available asgl.drawArraysInstanced()by default.
Syntax
drawArraysInstancedANGLE(mode, first, count, primcount)
Parameters
-
mode- : A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
- : A
-
first- : A
GLintspecifying the starting index in the array of vector points.
- : A
-
count- : A
GLsizeispecifying the number of indices to be rendered.
- : A
-
primcount- : A
GLsizeispecifying the number of instances of the range of elements to execute.
- : A
Return value
None (undefined).
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
first,countorprimcountare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.