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web api instance method

ANGLE_instanced_arrays: vertexAttribDivisorANGLE() method

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The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().

[!NOTE] When using WebGL2, this method is available as gl.vertexAttribDivisor() by default.

Syntax

vertexAttribDivisorANGLE(index, divisor)

Parameters

  • index
    • : A GLuint specifying the index of the generic vertex attributes.
  • divisor
    • : A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None (undefined).

Examples

const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(0, 2);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also