web api instance method
ANGLE_instanced_arrays: vertexAttribDivisorANGLE() method
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
[!NOTE] When using
WebGL2, this method is available asgl.vertexAttribDivisor()by default.
Syntax
vertexAttribDivisorANGLE(index, divisor)
Parameters
index- : A
GLuintspecifying the index of the generic vertex attributes.
- : A
divisor- : A
GLuintspecifying the number of instances that will pass between updates of the generic attribute.
- : A
Return value
None (undefined).
Examples
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(0, 2);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.