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web api instance method

WebGLRenderingContext: copyTexSubImage2D() method

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The copyTexSubImage2D() method of the WebGLRenderingContext interface of the WebGL API copies pixels from the current WebGLFramebuffer into a 2D texture sub-image.

Syntax

copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)

Parameters

  • target
    • : A GLenum specifying the binding point (target) of the active texture. Possible values:
      • gl.TEXTURE_2D: A two-dimensional texture.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
      • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
      • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
  • level
    • : A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.
  • xoffset
    • : A GLint specifying the horizontal offset within the texture image.
  • yoffset
    • : A GLint specifying the vertical offset within the texture image.
  • x
    • : A GLint specifying the x coordinate of the lower left corner where to start copying.
  • y
    • : A GLint specifying the y coordinate of the lower left corner where to start copying.
  • width
    • : A GLsizei specifying the width of the texture in texels.
  • height
    • : A GLsizei specifying the height of the texture in texels.

Return value

None (undefined).

Examples

gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16);

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also