web api instance method
WebGLRenderingContext: polygonOffset() method
Available in workers
The WebGLRenderingContext.polygonOffset() method of the
WebGL API specifies the scale factors and
units to calculate depth values.
The offset is added before the depth test is performed and before the value is written into the depth buffer.
Syntax
polygonOffset(factor, units)
Parameters
factor- : A
GLfloatwhich sets the scale factor for the variable depth offset for each polygon. The default value is 0.
- : A
units- : A
GLfloatwhich sets the multiplier by which an implementation-specific value is multiplied with to create a constant depth offset. The default value is 0.
- : A
Return value
None (undefined).
Examples
The polygon offset fill is disabled by default. To enable or disable polygon offset
fill, use the enable() and
disable() methods with the argument
gl.POLYGON_OFFSET_FILL.
gl.enable(gl.POLYGON_OFFSET_FILL);
gl.polygonOffset(2, 3);
To check the current polygon offset factor or units, query the
POLYGON_OFFSET_FACTOR and POLYGON_OFFSET_UNITS constants.
gl.getParameter(gl.POLYGON_OFFSET_FACTOR); // 2
gl.getParameter(gl.POLYGON_OFFSET_UNITS); // 3
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.