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web api instance method

WebGLRenderingContext: enable() method

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Available in workers

The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities for this context.

Syntax

enable(cap)

Parameters

  • cap
    • : A GLenum specifying which WebGL capability to enable. Possible values:

      ConstantDescription
      gl.BLENDActivates blending of the computed fragment color values. See blendFunc().
      gl.CULL_FACEActivates culling of polygons. See cullFace().
      gl.DEPTH_TESTActivates depth comparisons and updates to the depth buffer. See depthFunc().
      gl.DITHERActivates dithering of color components before they get written to the color buffer.
      gl.POLYGON_OFFSET_FILLActivates adding an offset to depth values of polygon’s fragments. See polygonOffset().
      gl.SAMPLE_ALPHA_TO_COVERAGEActivates the computation of a temporary coverage value determined by the alpha value.
      gl.SAMPLE_COVERAGEActivates ANDing the fragment’s coverage with the temporary coverage value. See sampleCoverage().
      gl.SCISSOR_TESTActivates the scissor test that discards fragments that are outside of the scissor rectangle. See scissor().
      gl.STENCIL_TESTActivates stencil testing and updates to the stencil buffer. See stencilFunc().

      When using a WebGL 2 context, the following values are available additionally:

      ConstantDescription
      gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

Return value

None (undefined).

Examples

gl.enable(gl.DITHER);

To check if a capability is enabled, use the isEnabled() method:

gl.isEnabled(gl.DITHER);
// true

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also