web api instance method
WebGLRenderingContext: enable() method
Available in workers
The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities
for this context.
Syntax
enable(cap)
Parameters
cap-
: A
GLenumspecifying which WebGL capability to enable. Possible values:Constant Description gl.BLENDActivates blending of the computed fragment color values. See blendFunc().gl.CULL_FACEActivates culling of polygons. See cullFace().gl.DEPTH_TESTActivates depth comparisons and updates to the depth buffer. See depthFunc().gl.DITHERActivates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLActivates adding an offset to depth values of polygon’s fragments. See polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEActivates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEActivates ANDing the fragment’s coverage with the temporary coverage value. See sampleCoverage().gl.SCISSOR_TESTActivates the scissor test that discards fragments that are outside of the scissor rectangle. See scissor().gl.STENCIL_TESTActivates stencil testing and updates to the stencil buffer. See stencilFunc().When using a
WebGL 2 context, the following values are available additionally:Constant Description gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()commands are ignored.
-
Return value
None (undefined).
Examples
gl.enable(gl.DITHER);
To check if a capability is enabled, use the
isEnabled() method:
gl.isEnabled(gl.DITHER);
// true
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.