web api instance method
WebGLRenderingContext: sampleCoverage() method
Available in workers
The WebGLRenderingContext.sampleCoverage() method of the
WebGL API specifies multi-sample coverage
parameters for anti-aliasing effects.
Syntax
sampleCoverage(value, invert)
Parameters
value- : A
GLclampfwhich sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0.
- : A
invert- : A
GLbooleanwhich sets whether or not the coverage masks should be inverted. The default value isfalse.
- : A
Return value
None (undefined).
Examples
Multi-sampling is disabled by default. To enable or disable multi-sampling, use the
enable() and
disable() methods with the argument
gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.
gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);
To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and
SAMPLE_COVERAGE_INVERT constants.
gl.getParameter(gl.SAMPLE_COVERAGE_VALUE); // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
getContext()–antialiasparameter for the context.