web api instance method
WebGLRenderingContext: isEnabled() method
Available in workers
The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL
capability is enabled or not for this context.
By default, all capabilities except gl.DITHER are
disabled.
Syntax
isEnabled(cap)
Parameters
cap-
: A
GLenumspecifying which WebGL capability to test. Possible values:Constant Description gl.BLENDBlending of the computed fragment color values. See blendFunc().gl.CULL_FACECulling of polygons. See cullFace().gl.DEPTH_TESTDepth comparisons and updates to the depth buffer. See depthFunc().gl.DITHERDithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLAdding an offset to depth values of polygon’s fragments. See polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEComputation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEANDing the fragment’s coverage with the temporary coverage value. See sampleCoverage().gl.SCISSOR_TESTScissor test that discards fragments that are outside of the scissor rectangle. See scissor().gl.STENCIL_TESTStencil testing and updates to the stencil buffer. See stencilFunc().When using a
WebGL 2 context, the following values are available additionally:Constant Description gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()commands are ignored.
-
Return value
A GLboolean indicating if the capability cap is enabled
(true), or not (false).
Examples
gl.isEnabled(gl.STENCIL_TEST);
// false
To activate or deactivate a specific capability, use the
enable() and
disable() methods:
gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.