web api instance method
GPUCommandEncoder: copyTextureToTexture() method
Secure context
The copyTextureToTexture() method of the
GPUCommandEncoder interface encodes a command that copies data from one GPUTexture to another.
Syntax
copyTextureToTexture(source, destination, copySize)
Parameters
source- : An object (see Copy texture object structure) defining the texture to copy the data from. Combined with
copySize, this defines the region of the source texture subresource.
- : An object (see Copy texture object structure) defining the texture to copy the data from. Combined with
destination- : An object (see Copy texture object structure) defining the texture to write the data to. Combined with
copySize, this defines the region of the destination texture subresource.
- : An object (see Copy texture object structure) defining the texture to write the data to. Combined with
copySize-
: An object or array specifying the width, height, and depth/array layer count of the copied data. The width value must always be specified, while the height and depth/array layer count values are optional and will default to 1 if omitted.
For example, you can pass an array
[16, 16, 2], or its equivalent object{ width: 16, height: 16, depthOrArrayLayers: 2 }.
-
Copy texture object structure
A copy texture object has the following structure:
-
aspectOptional-
: An enumerated value defining which aspects of the texture to copy the data from/to. Possible values are:
"all"- : All available aspects of the texture format will be copied from/to, which can mean all or any of color, depth, and stencil, depending on what kind of format you are dealing with.
"depth-only"- : Only the depth aspect of a depth-or-stencil format will be copied from/to.
"stencil-only"- : Only the stencil aspect of a depth-or-stencil format will be copied from/to.
If omitted,
aspecttakes a value of"all".
-
-
mipLevelOptional- : A number representing the mip-map level of the texture to copy the data from/to. If omitted,
mipLeveldefaults to 0.
- : A number representing the mip-map level of the texture to copy the data from/to. If omitted,
-
originOptional-
: An object or array specifying the origin of the copy/destination — the minimum corner of the texture region to copy the data from/to. Together with
size, this defines the full extent of the region to copy from/to. Thex,y, andzvalues default to 0 if any of all oforiginis omitted.For example, you can pass an array like
[0, 0, 0], or its equivalent object{ x: 0, y: 0, z: 0 }.
-
-
texture- : A
GPUTextureobject representing the texture to copy the data from/to.
- : A
Return value
None (undefined).
Validation
The following criteria must be met when calling copyTextureToTexture(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid.
For the source:
- The
source’susageincludes theGPUTextureUsage.COPY_SRCflag.
For the destination:
- The
source’susageincludes theGPUTextureUsage.COPY_DSTflag.
For source and destination:
mipLevelis less than themipLevelCount.origin.xis a multiple of the texel block width of theformat.origin.yis a multiple of the texel block height of theformat.- The source and destination
textureformats are copy-compatible. - The source and destination
texturesampleCounts are equal. - If the
formatis a depth-or-stencil format orsampleCountis more than 1, the subresource size is equal tosize. - The
texture’ssampleCountis 1. aspectrefers to a single aspect of theformat.- That aspect is a valid image copy source/destination according to depth-or-stencil formats.
- The
textureis compatible with thecopySize.
Examples
commandEncoder.copyTextureToTexture(
{
texture: sourceTexture,
},
{
texture: destinationTexture,
},
{
width: 16,
height: 16,
depthOrArrayLayers: 2,
},
);
Specifications
Browser compatibility
See also
- The WebGPU API