web api instance method
WebGLRenderingContext: stencilMaskSeparate() method
Available in workers
The WebGLRenderingContext.stencilMaskSeparate() method of
the WebGL API controls enabling and
disabling of front and/or back writing of individual bits in the stencil planes.
The stencilMask() method can set both, the front
and back stencil writemasks to one value at the same time.
Syntax
stencilMaskSeparate(face, mask)
Parameters
-
face- : A
GLenumspecifying whether the front and/or back stencil writemask is updated. The possible values are:gl.FRONTgl.BACKgl.FRONT_AND_BACK
- : A
-
mask- : A
GLuintspecifying a bit mask to enable or disable writing of individual bits in the stencil planes. By default, the mask is all 1.
- : A
Return value
None (undefined).
Examples
gl.stencilMaskSeparate(gl.FRONT, 110101);
To get the current stencil masks, query the STENCIL_WRITEMASK,
STENCIL_BACK_WRITEMASK, or STENCIL_BITS constants.
gl.getParameter(gl.STENCIL_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BACK_WRITEMASK);
// 110101
gl.getParameter(gl.STENCIL_BITS);
// 0
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.