web api instance method
WebGLRenderingContext: createShader() method
Available in workers
The WebGLRenderingContext
method createShader() of the WebGL API creates a
WebGLShader that can then be configured further using
shaderSource() and
compileShader().
Syntax
createShader(type)
Parameters
type- : Either
gl.VERTEX_SHADERorgl.FRAGMENT_SHADER. TheWebGLRenderingContextwill set thegl.INVALID_ENUMerror flag if an unacceptable value has been specified.
- : Either
Return value
A new WebGLShader instance, or null if an error occurs creating the shader (for example, because type was an invalid value).
Examples
See WebGLShader for usage and examples.
Specifications
SpecificationsStandards references are available on the canonical MDN page.
Browser compatibility
Browser compatibilityCompatibility data is available on the canonical MDN page.
See also
WebGLProgramWebGLShaderattachShader()bindAttribLocation()compileShader()createProgram()deleteProgram()deleteShader()detachShader()getAttachedShaders()getProgramParameter()getProgramInfoLog()getShaderParameter()getShaderPrecisionFormat()getShaderInfoLog()getShaderSource()isProgram()isShader()linkProgram()shaderSource()useProgram()validateProgram()