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web api instance method

WebGLRenderingContext: createShader() method

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The WebGLRenderingContext method createShader() of the WebGL API creates a WebGLShader that can then be configured further using shaderSource() and compileShader().

Syntax

createShader(type)

Parameters

  • type
    • : Either gl.VERTEX_SHADER or gl.FRAGMENT_SHADER. The WebGLRenderingContext will set the gl.INVALID_ENUM error flag if an unacceptable value has been specified.

Return value

A new WebGLShader instance, or null if an error occurs creating the shader (for example, because type was an invalid value).

Examples

See WebGLShader for usage and examples.

Specifications

SpecificationsStandards references are available on the canonical MDN page.

Browser compatibility

Browser compatibilityCompatibility data is available on the canonical MDN page.

See also